Physics! 2

I’ve made some updates to the physics sandbox. I spent a couple hours struggling with getting collisions and friction correct between two jagged edges before resigning myself to using simple geometric shapes to construct the puzzles (only circles, rectangles and triangles) so as to avoid the issue entirely.

I’m thinking that this could have a “Lemmings” twist where, with some puzzles requiring on-the-fly intervention while others can be solved entirely before pressing “start” on the simulation. Screenshot of the sorts of things I’m playing with below:



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