Physics! 4

The goal is to be able to run this darn game smoothly on my Lumia 640, and it looks like a lot of optimization will be required to get there. So far, it seems like # of background objects and resolution (especially!) both play a large role in frame rate.

It only really runs at optimal speeds when you get down to minimal resolutions like this: https://dl.dropboxusercontent.com/u/760507/PhysTest2/index.html

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: